Rating 1893 · Advanced · crushing, endgame, long, rook endgame.
White: king h2; rook g8; pawns g2/h3. Black: king e7; rook e4; pawns f7/g6/g7. Black is ahead by 1 point of material. Black to move.
Black's winning sequence is a forcing maneuver that uses the king to cut off White's rook and trap it. After 1...Kf8, Black's king advances toward the rook on g7 with tempo. White's 2.Rh7 is forced (moving away from the king's approach), but 2...Kg8 completes the trap: the rook on h7 has no safe square because the Black king controls g8 and g7, the g-pawn blocks h6, and Black's rook on e4 controls the fourth rank. White's last try 3.Rh4 is met by 3...Rxh4, winning the rook outright. The rook endgame is decisive because Black then has king and rook versus king and pawns—a technical win with the rook's mobility.
In rook endgames, activate your king aggressively to cut off the opponent's rook. The pattern here is the 'king march'—using forward king moves to shrink the rook's available squares until it has nowhere to hide. Calculate whether your rook can deliver a check or capture once the enemy rook is cornered. This geometry (king on g8, rook cut off on the h-file) is a concrete winning setup worth remembering.
crushing, endgame, long, rook endgame. The key move is Kf8.
FEN: 6R1/4kpp1/6p1/8/4r3/7P/6PK/8 w - - 0 45
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).