Chess Puzzle #jMJuM — Advanced, White to move, middlegame

Rating 1822 · Advanced · advantage, attraction, fork, long, middlegame, pin.

Position

White: king f2; queen a1; rook h1; bishop d3; knights f4/g6; pawns a3/b4/c4/f3/g2. Black: king c8; queen d7; rooks d8/h6; bishop b7; knight c6; pawns a7/b6/c7/d6/f5/h5. Black is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Ne5 — knight c6→e5. Now White to move.
  2. Best move: Bxf5 — bishop d3→f5, captures pawn. Opponent replies Qxf5 (queen d7→f5, captures bishop).
  3. Best move: Ne7+ — knight g6→e7, gives check. Opponent replies Kb8 (king c8→b8).
  4. Best move: Nxf5 — knight e7→f5, captures queen.

Tactical themes

advantage, attraction, fork, long, middlegame, pin, sacrifice. The key move Bxf5 wins material.

Position data

FEN: 2kr4/pbpq4/1pnp2Nr/5p1p/1PP2N2/P2B1P2/5KP1/Q6R b - - 0 23

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.