Chess Puzzle #jTekp — Master, Black to move, middlegame

Rating 2449 · Master · advanced pawn, advantage, endgame, promotion, very long.

Position

White: king c1; rooks d3/h1; knight c6; pawns a3/b4/c3/d5/g5/h5. Black: king h7; rooks a6/f2; pawns a4/c7/d6/f4/g2. White is ahead by 4 points of material. Black to move.

Solution (6 moves)

  1. Opponent setup: Rg1 — rook h1→g1. Now Black to move.
  2. Best move: Rf1+ — rook f2→f1, gives check. Opponent replies Rd1 (rook d3→d1).
  3. Best move: Rxg1 — rook f1→g1, captures rook. Opponent replies g6+ (pawn g5→g6, gives check).
  4. Best move: Kg7 — king h7→g7. Opponent replies Rxg1 (rook d1→g1, captures rook).
  5. Best move: f3 — pawn f4→f3. Opponent replies Kd2 (king c1→d2).
  6. Best move: f2 — pawn f3→f2. Opponent replies Rxg2 (rook g1→g2, captures pawn).
  7. Best move: f1=Q — pawn f2→f1, promotes to queen.

Tactical themes

advanced pawn, advantage, endgame, promotion, very long. The key move is Rf1+.

Position data

FEN: 8/2p4k/r1Np4/3P2PP/pP3p2/P1PR4/5rp1/2K4R w - - 0 38

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.