Chess Puzzle #kDMWL — Advanced, White to move, middlegame

Rating 1899 · Advanced · equality, long, opening, pin.

Position

White: king g1; queen d1; rooks a1/f1; bishops e2/g5; knights d5/f3; pawns a2/b3/f2/g2/h3. Black: king g8; queen f7; rooks a8/f8; bishops c8/g7; knights c6/d4; pawns a7/b7/c7/g6/h7. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: Qxd5 — queen f7→d5, captures knight. Now White to move.
  2. Best move: Bc4 — bishop e2→c4. Opponent replies Qxc4 (queen d5→c4, captures bishop).
  3. Best move: bxc4 — pawn b3→c4, captures queen. Opponent replies Nxf3+ (knight d4→f3, captures knight, gives check).
  4. Best move: gxf3 — pawn g2→f3, captures knight.

Tactical themes

equality, long, opening, pin. The key move is Bc4.

Position data

FEN: r1b2rk1/ppp2qbp/2n3p1/3N2B1/3n4/1P3N1P/P3BPP1/R2Q1RK1 b - - 0 14

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.