Chess Puzzle #kDTMr — Master, White to move, middlegame

Rating 2650 · Master · advantage, deflection, discovered attack, exposed king, kingside attack, middlegame.

Position

White: king h2; queen f2; rooks e1/g1; bishop c4; knight c3; pawns a2/b2/c2/d3/f4/g4/h3. Black: king g8; queen e7; rooks a8/g6; bishop c6; knights d7/h7; pawns a7/b7/c7/e6/f5. Black is ahead by 1 point of material. White to move.

Solution (5 moves)

  1. Opponent setup: fxg4 — pawn f5→g4, captures pawn. Now White to move.
  2. Best move: Rxg4 — rook g1→g4, captures pawn. Opponent replies Rxg4 (rook g6→g4, captures rook).
  3. Best move: Rxe6 — rook e1→e6, captures pawn. Opponent replies Qh4 (queen e7→h4).
  4. Best move: Rh6+ — rook e6→h6, gives check. Opponent replies Kg7 (king g8→g7).
  5. Best move: Rxh4 — rook h6→h4, captures queen. Opponent replies Rg2+ (rook g4→g2, gives check).
  6. Best move: Qxg2+ — queen f2→g2, captures rook, gives check.

Tactical themes

advantage, deflection, discovered attack, exposed king, kingside attack, middlegame, sacrifice, very long. The key move Qxg2+ captures with check, forcing a response.

Position data

FEN: r5k1/pppnq2n/2b1p1r1/5p2/2B2PP1/2NP3P/PPP2Q1K/4R1R1 b - - 0 20

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.