Chess Puzzle #kDiRn — Master, White to move, middlegame

Rating 2438 · Master · advantage, long, middlegame.

Position

White: king h1; queen h3; rooks e1/f3; bishops e3/f1; pawns c2/e5/f4/h2. Black: king e8; queen d5; rooks d8/h8; knights c5/e7; pawns a7/b7/c6/f7/g6/h7. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nf5 — knight e7→f5. Now White to move.
  2. Best move: c4 — pawn c2→c4. Opponent replies Qe4 (queen d5→e4).
  3. Best move: Bf2 — bishop e3→f2. Opponent replies Qc2 (queen e4→c2).
  4. Best move: Bxc5 — bishop f2→c5, captures knight.

Tactical themes

advantage, long, middlegame. The key move is c4.

Position data

FEN: 3rk2r/pp2np1p/2p3p1/2nqP3/5P2/4BR1Q/2P4P/4RB1K b k - 3 23

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.