Chess Puzzle #kTMiX — Master, White to move, middlegame

Rating 2422 · Master · advantage, middlegame, pin, very long.

Position

White: king h1; rooks b1/b3; bishop f1; knights e4/g3; pawns c4/d5/h3. Black: king h8; queen e5; rook g8; bishop d7; pawns a5/a6/c5/f3/h7. Material is balanced. White to move.

Solution (4 moves)

  1. Opponent setup: Rxg3 — rook g8→g3, captures knight. Now White to move.
  2. Best move: Nxg3 — knight e4→g3, captures rook. Opponent replies Qxg3 (queen e5→g3, captures knight).
  3. Best move: Rb8+ — rook b3→b8, gives check. Opponent replies Kg7 (king h8→g7).
  4. Best move: R8b7 — rook b8→b7. Opponent replies Kf6 (king g7→f6).
  5. Best move: Rxd7 — rook b7→d7, captures bishop.

Tactical themes

advantage, middlegame, pin, very long. The key move Nxg3 wins material.

Position data

FEN: 6rk/3b3p/p7/p1pPq3/2P1N3/1R3pNP/8/1R3B1K b - - 2 41

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.