Chess Puzzle #n0IFI — Master, Black to move, middlegame

Rating 2535 · Master · advantage, double check, long, middlegame.

Position

White: king g1; queen d1; rooks a1/f1; bishop g2; knights a8/e2; pawns a2/b2/c4/d3/f2/f5/g3. Black: king d8; queen g5; rook h8; bishop b7; knights c6/h2; pawns a7/b6/d7/e5/g7/h4. White is ahead by 6 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Kxh2 — king g1→h2, captures knight. Now Black to move.
  2. Best move: hxg3+ — pawn h4→g3, captures pawn, gives check. Opponent replies Kg1 (king h2→g1).
  3. Best move: Nd4 — knight c6→d4. Opponent replies fxg3 (pawn f2→g3, captures pawn).
  4. Best move: Qe3+ — queen g5→e3, gives check.

Tactical themes

advantage, double check, long, middlegame. The key move hxg3+ captures with check, forcing a response.

Position data

FEN: N2k3r/pb1p2p1/1pn5/4pPq1/2P4p/3P2P1/PP2NPBn/R2Q1RK1 w - - 0 15

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.