Chess Puzzle #nCjtQ — Advanced, White to move, middlegame

Rating 1839 · Advanced · advantage, endgame, pin, very long.

Position

White: king c1; rook h1; bishop f4; knight e6; pawns a2/b2/f2. Black: king h7; rook d8; bishops g6/g7; pawns a7/b7/c2/h6. Black is ahead by 1 point of material. White to move.

Solution (4 moves)

  1. Opponent setup: Be4 — bishop g6→e4. Now White to move.
  2. Best move: Ng5+ — knight e6→g5, gives check. Opponent replies Kg6 (king h7→g6).
  3. Best move: Nxe4 — knight g5→e4, captures bishop. Opponent replies Rd1+ (rook d8→d1, gives check).
  4. Best move: Rxd1 — rook h1→d1, captures rook. Opponent replies cxd1=R+ (pawn c2→d1, captures rook, promotes to rook, gives check).
  5. Best move: Kxd1 — king c1→d1, captures rook.

Tactical themes

advantage, endgame, pin, very long. The key move is Ng5+.

Position data

FEN: 3r4/pp4bk/4N1bp/8/5B2/8/PPp2P2/2K4R b - - 6 29

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.