Chess Puzzle #o6Rks — Master, White to move, middlegame

Rating 2423 · Master · advantage, middlegame, pin, very long.

Position

White: king g1; queen h5; rooks a1/h3; bishop g7; pawns a2/b2/c3/d4/g2/h2. Black: king g8; queen d6; rooks a8/f8; knights e5/e7; pawns a6/b7/d5/f5/f7. Black is ahead by 2 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Kxg7 — king g8→g7, captures bishop. Now White to move.
  2. Best move: Qh7+ — queen h5→h7, gives check. Opponent replies Kf6 (king g7→f6).
  3. Best move: dxe5+ — pawn d4→e5, captures knight, gives check. Opponent replies Qxe5 (queen d6→e5, captures pawn).
  4. Best move: Qh4+ — queen h7→h4, gives check. Opponent replies Ke6 (king f6→e6).
  5. Best move: Re1 — rook a1→e1.

Tactical themes

advantage, middlegame, pin, very long. The key move dxe5+ captures with check, forcing a response.

Position data

FEN: r4rk1/1p2npB1/p2q4/3pnp1Q/3P4/2P4R/PP4PP/R5K1 b - - 0 20

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.