Chess Puzzle #qp16n — Master, White to move, endgame

Rating 2758 · Master · advantage, defensive move, endgame, long.

Position

White: king h3; rook c7; pawns a6/b2. Black: king g7; bishop h5; pawns c5/c6/e6/f7/g3/h4. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Bg4+ — bishop h5→g4, gives check. Now White to move.
  2. Best move: Kg2 — king h3→g2. Opponent replies Bf5 (bishop g4→f5).
  3. Best move: Rd7 — rook c7→d7. Opponent replies Be4+ (bishop f5→e4, gives check).
  4. Best move: Kh3 — king g2→h3.

Tactical themes

advantage, defensive move, endgame, long. The key move is Kg2.

Position data

FEN: 8/2R2pk1/P1p1p3/2p4b/7p/6pK/1P6/8 b - - 1 41

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.