Chess Puzzle #snOTt — Master, White to move, middlegame

Rating 2434 · Master · endgame, equality, pin, very long.

Position

White: king g1; queen c2; rook f2; knight f1; pawns g2/h4. Black: king g5; queen d4; rook a1; knight f6; pawns b6/d5/g7/h7. Black is ahead by 2 points of material. White to move.

Solution (5 moves)

  1. Opponent setup: Kxh4 — king g5→h4, captures pawn. Now White to move.
  2. Best move: g3+ — pawn g2→g3, gives check. Opponent replies Kh5 (king h4→h5).
  3. Best move: Qf5+ — queen c2→f5, gives check. Opponent replies Kh6 (king h5→h6).
  4. Best move: Qh3+ — queen f5→h3, gives check. Opponent replies Kg6 (king h6→g6).
  5. Best move: Qf5+ — queen h3→f5, gives check. Opponent replies Kf7 (king g6→f7).
  6. Best move: Qd7+ — queen f5→d7, gives check.

Tactical themes

endgame, equality, pin, very long. The key move is g3+.

Position data

FEN: 8/6pp/1p3n2/3p2k1/3q3P/8/2Q2RP1/r4NK1 b - - 0 37

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.