Chess Puzzle #tM1Td — Master, White to move, middlegame

Rating 2642 · Master · advantage, discovered attack, endgame, interference, short.

Position

White: king h3; rooks c4/d7; bishop e7; pawns a2/e3/g4/h4. Black: king e4; rooks b2/f2; bishop e5; pawns a6/e6/f7/g6/h7. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Kxe3 — king e4→e3, captures pawn. Now White to move.
  2. Best move: Bc5+ — bishop e7→c5, gives check. Opponent replies Kf3 (king e3→f3).
  3. Best move: Rxf7+ — rook d7→f7, captures pawn, gives check.

Tactical themes

advantage, discovered attack, endgame, interference, short. The key move Rxf7+ captures with check, forcing a response.

Position data

FEN: 8/3RBp1p/p3p1p1/4b3/2R1k1PP/4P2K/Pr3r2/8 b - - 2 38

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.