Chess Puzzle #v6mJf — Master, White to move, middlegame

Rating 2481 · Master · endgame, long, mate, mate in 3.

Position

White: king h2; rook h7; knight f4; pawns e3/f2/g2/g3. Black: king f5; queen b4; rooks a1/d6; pawns c4/d5/f6. Black is ahead by 10 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: c3 — pawn c4→c3. Now White to move.
  2. Best move: g4+ — pawn g3→g4, gives check. Opponent replies Ke4 (king f5→e4).
  3. Best move: Re7+ — rook h7→e7, gives check. Opponent replies Re6 (rook d6→e6).
  4. Best move: Rxe6# — rook e7→e6, captures rook, delivers checkmate.

Tactical themes

endgame, long, mate, mate in 3. The combination ends with Rxe6# delivering checkmate.

Position data

FEN: 8/7R/3r1p2/3p1k2/1qp2N2/4P1P1/5PPK/r7 b - - 0 38

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.