Chess Puzzle #zF2Nr — Master, Black to move, middlegame

Rating 2472 · Master · advantage, middlegame, pin, short.

Position

White: king g2; queen b3; rooks a1/h1; bishop e2; knight e4; pawns a2/b2/c3/d3/g3. Black: king b8; queen e7; rook d8; bishop c6; knight e5; pawns a7/b7/e3/g4/g7. White is ahead by 5 points of material. Black to move.

Solution (2 moves)

  1. Opponent setup: Raf1 — rook a1→f1. Now Black to move.
  2. Best move: Nxd3 — knight e5→d3, captures pawn. Opponent replies Bxd3 (bishop e2→d3, captures knight).
  3. Best move: Bxe4+ — bishop c6→e4, captures knight, gives check.

Tactical themes

advantage, middlegame, pin, short. The key move Bxe4+ captures with check, forcing a response.

Position data

FEN: 1k1r4/pp2q1p1/2b5/4n3/4N1p1/1QPPp1P1/PP2B1K1/R6R w - - 0 27

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.